

Read more about Surface Grids in our DevLog and ScienceLog series. The simulation of temperature, ice, water, vapor, and other properties across the surface of an object, a feature we call Surface Grids, has become a fundamental part of Universe Sandbox. Surface Grids & Planet Appearances Early development of our planet surface editing tools adding and removing water and land. While we would love to get all of these new features and improvements out by the end of the year, there may be new priorities or unexpected difficulties that pop up, which make it hard to predict exactly when we will have these features ready. You’ve seen some of what we’ve been up to this year from the updates we’ve put out already, but there’s still a lot of new features in development.

He’ll be implementing some of the many, many user interface designs we’ve been working on. Brian joins us after working as a frontend web engineer, and is excited to help make Universe Sandbox the best possible experience for exploring space and science. We also recently hired Brian as our new User Interface Engineer. Brent has a PhD in Physics and will be writing about all of the awesome science and simulations that Universe Sandbox can do (including writing this post – Hi Everybody 😃 ).
#Universe sandbox 2 updates update
#Universe sandbox 2 updates full

Major graphics performance improvements which allowed us to improve surface simulation.Rewrote the tidal heating model and temperature calculations.In 2020 we had two major updates and a few minor updates as well. What did we do in 2020? Demonstrating some of the many features and improvements that were added to Universe Sandbox in 2020. We wanted to share some of the exciting plans we have for upcoming features including terrain manipulation, an expanded materials system, and more, that we have for the rest of the year (and a bit beyond). Last year we worked hard to make Universe Sandbox even better, and we’ve continued that work into this year with two updates already.
